The feedback I remember over content packs made via other mods/programs or for use in a specific mod was it was it wasn't popular enough to warrant it's own subforum (as that would basically be a death warrant for all threads made in there due to lack of activity) but most people that provided any feedback wanted the right to be able to post their custom content even if it was created with the help of a program that did the coding for them. I would also like to note that this isn't the first time this type of thing came up. The community should be free to make mods and anything using whatever tools they are happy to use, yes we may get some bad ones, but thats how people learn to be better They maybe using mcreator to get a basic understanding of how modding works and then from there learning java and how to mod fully by hand, if we turn around and say no mcreator they may never go further which would hurt the community.Īlso if we consider banning mcreator mods because as you say they are crappy, why not ban maps that are crappy in your eyes, or crappy skins and resource packs? Yes they maybe lower quality than ones made by others, but they are still someones creation, banning mcreator mods would just be a slap in the face to that person. Quote from webrosc »Why should we ban one type of mod over others? My Proposal: People can report program-generated content they think is crappy, and a moderator then decides if the content is of enough quality to be on MCF(and also look if the content is program-generated(visible by looking at the package names)) tl dr There are lots of crappy MCreator mods Over on PMC, they have a rule "no content generated by programs"(not the best way to say it, as that would deny autocomplete as well ). I'm not saying MCreator mods are bad in general, but that there are lots of crappy ones. That in turn makes it hard to find good mods, mods that do things never seen before (or just doing nice things diffrent then something else). That results in alot of uncreative "super-common-ore->ingot/gem/whatever->super-overpowered-weapon" mods. That isnt bad by nature(except the code beig output being quite poor quality, using deprecated/wrong/bad ways of doing things), rather the lots of n00bs that can use it. * the use of minecraft:inverted to do a kind of else/not logic.ĭata/minecraft/loot_tables/blocks/redstone_lamp.I see this quite often in here, the flood of crappy MCreator mods.įor those not familiar with it, MCeator is a graphical program where every damn n00b can make his own (super bugged) mod, without typing a single line of java(or anything else). * the use of multiple (mutually exclusive) pools Here's a simple example where I have changed the redstone lamp to drop either a diamond or an emerald depending upon whether it is lit. It drops different amounts of the same item based on the block state. I can tell you the slab's loot tables doesn't drop different items. Ok I understand the question now, but you don't still show nearly enough information to give you a definitive answer. The signature of the method you are using is for 1.18.x while the above methods you are using in (1) above are the signatures of methods in 1.19.x Look at the method you are calling.Īlthough I suspect you can't find it. Here you are doing instance equality tests for a Holder with a PoiType. I can see a number of obvious problems with your code: so we can't build it ourselves to find out the problem you have. The github project you posted is incomplete. "It keeps on crashing and I can't get it to load" is useless. You don't show the error, or minecraft version or any other useful information.
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